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· 4 to 5 Years : Intellectual Improvement Toys ·

4 to 5 Years : Physical   Intellectual   Language   Emotional   Social     
4 to 5 years : Intellectual
At age 4 years :
  • Skilful at holding pencils.
  • Can draw a house.
  • Now draws people with heads, bodies, legs, and mostly with arms and fingers too.
  • May decide what drawing/painting is before it's done.
  • Can build 10-brick high tower, bridges and can copy 6-brick steps.
  • Copies X, T, H, V and O.
  • Knows primary colours.


  • Intellectual Improvement Toy Recommendations

    Leapster Learning System
    The Leapster Learning Game System teaches the way your child loves to play! With the Leapster learning advantage, kids can play action-packed games that teach essential skills for preschool through 4th grade. Multiple learning levels, tailored tutorials and a wide variety of learning games that take advantage of both the multi-directional control pad and the easy to use stylus ensure that children are learning essential skills while playing the video games that they love. With Leapster, the name of the game is learning! See Details or Buy


    Learning Laptop
    Kids love to use this stylized, interactive computer that looks and feels just like a real laptop computer. But it's designed for more than role play, this computer is packed with fun learning activities. With Learning Laptop, children learn letters, English, spelling, math, geometry and music through age-appropriate games that they love to play and master. Built-in Learning Progress System technology keeps track of a child's performance and automatically adjusts skill levels to help build knowledge and confidence. The system is proven to help children learn and master important concepts. Learning Laptop can be personalized with a child's name and is programmed for use with one or two players. See Details or Buy


    Cranium Cariboo
    Taking a step away from trivia questions and clay sculpting, the makers of Cranium have instead created a game for teaching wee ones a few colors, shapes, numbers, and letters. (And, if you know 3- to 6-year-olds that won't lose all the included cards and balls, they may also learn sharing, cooperation, and imaginative play.) The bottom of the box houses the game itself, with three chutes along the top that the balls are dropped into and three rows of flip-up panels that are decorated with various colored objects. Players draw cards, match them to a panel, flip up the panel, and hope there is a ball underneath it. Once all six balls are recovered a treasure chest pops open and gameplay can begin anew. See Details or Buy

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